Would you look at that, news posts on two consecutive days? It really is a sign of the impending zombie apocalypse. The server is primed and ready for release, so all I have to do is flip the switch to turn it on. Maybe the midnight party plan is a bit too hopeful given Valve’s habit of using their pesky local Pacific time and letting us poor east coast folks suffer.
Whether we fire it up tonight at midnight or tomorrow afternoon, remember that for the first week or two the server will be community members only. Using the recently integrated group exclusive setting, the server will automatically display on the game’s main menu for any members of the Steam group, and lobby joiners will be blocked from entering the server. Anyone that wants to hop in and play should try direct connect using the IP, or messaging any of the group officer types for an invite.
In site news, I finally registered over at GameTrackers and put together a tracker panel for TF2, with one for L4D pending the server’s launch to verify it does indeed exist. Once it’s up and I have panel numero dos in the header I’ll finally get to clean all of the blood stains off of the homepage. The next planned feature for the homepage is a set of quick-join buttons that will automatically launch TF2 or L4D to join whichever server is currently active, as well as a button linking to our Apex-Games.net Steam group page.
Finally, before anyone asks…I will not be hosting maps ripped from CS Source, TF2 or any other Source-based game on the L4D server. It’s a pain in the ass to set up and players would have to extract the majority of the original game’s textures and models to make it playable. We’ll be fine with the stock four levels for awhile, and it won’t be long before the map community kicks in.








